Dragon Soul Crafting Documentation (2024)

Update 2.5: Dragon Soul Crafting

I. Crafting BasicsA.Description


Welcome to the full release of Dragon Soul Crafting! With this module activated, you get a new (and hopefully fun) way to spend excess dragon souls. Dragon Soul Crafting introduces new recipes with unique effects, and each of these require you to have at least one dragon soul in your inventory to craft.

B. Initialization

To enable or disable the Crafting module, simply toggle the associated setting via the MCM menu. Crafting recipes will only be available at the Skyforge, and are only visible if at least one dragon soul is in your possession.

C. The Recipes



As of v2.5, 18 unique Dragon Masks are available. Note that as an added mechanic, certain recipes are only available under certain conditions; the initial release of this system has 9 masks craftable at day, and 9 craftable at night.

1. Dragon Masks

Bronze Mask - Battery:

Increases Magicka regenaration as you expend stamina. Ideal for spellblades. Craft at day.
Bronze Mask - Forgemaster: Increase weapon damage based on Smithing skill. Bonk broken dwarven contructs to repair them. Designed to give blacksmiths an offensive option. Craft at night.
Carved Mask - Forest Heart: Passively summon a bear spirit. If it dies, it takes time to respawn. Good for builds that need a tank. Craft at day.
Carved Mask - Soulbeast: Gain a concentration spell that summons an invulnerable werewolf. Designed with spellblades in mind. Craft at night.
Corundum Mask - Shocking Speed: Increase sprint speed and gain a lightning cloak while sprinting. Built for utility. Craft at day
Corundum Mask - Static Charge: If attacked while power attacking, you reflect incoming damage. Designed for tanks. Craft at night.
Ebony Mask - Blackheart: Allow Vampire Lord transformations; 10 minute cooldown between transformations. Another utility recipe. Craft at night.
Ebony Mask - Shadow Form: Periodically avoid incoming attacks (every 4 seconds after the last proc). Defensive option. Craft at day.
Iron Mask - Hidden Blade: Increase weapon damage in low light. For stealth characters. Craft at night.
Iron Mask - Iron Will: Increase stamina regeneration as health decreases. Designed for warrior or berserker type characters. Craft at day.
Marble Mask - Resonance: Detect nearby units while sneaking. Designed for stealth characters. Craft at night.
Marble Mask - Unweave: Attacking weakens incoming magic effects from the direction you are facing. Ramps up as attacks are made. Craft at day.
Moonstone Mask - Nightcaller: At night, resurrect nearby dead as ghosts for 3 minutes. Summons persist at day until their duration expires. Designed for conjuration builds. Craft at night.
Moonstone Mask - Phantasm: Weapon damage increases and damage intake decreases by 15% of your Illusion skill. Built to give Illusionists some form of direct combat. Craft at day.
Orichalcum Mask - Brute Strength: Power Attacks and Bashes with shields release shockwaves that knock foes down. Requires 20 Stamina. Heavy CC option. Craft at day.
Orichalcum Mask - Steadfast: Increase stagger resistance by 50%. Simple defensive option. Craft at night.
Steel Mask - Cold Steel: Increase damage dealt to targets affected by Cold spells or targets in snowy weather by 20%. Critically strike these targets if their Health drops below 20%. Designed to give Cold effects more use, as most Skyrim enemies are resistant to its direct effects. Craft at night.
Steel Mask - Molten Shell: Blocking cloaks you in fire at the cost of 15 Magicka per second. Built to allow tanks to get some use out of their magicka bar. Craft at day.

II. Additional Information

A. Implementation Details



The following masks make use of perks, and cannot be used by followers or NPCs.

1. Forgemaster

Increases summon count by 1 to accommodate the repair effect. Applies a perk that increases damage based on an actor value.
2. Forest Heart Increases summon count by 1 to accommodate the summon effect.
3. SoulbeastIncreases summon count by 1 to accommodate the summon effect. Applies a perk that grants the summon spell.
4. Blackheart Applies a perk that grants the transformation spell.
5. NightcallerIncreases summon count by 99 to accommodate the reanimation effect.
6. Phantasm Applies a perk that increases damage dealt based and reduces damage received based on an actor value.
7. Steadfast Increases stagger resistance through a perk.
8. Cold SteelApplies a perk that increases damage dealt and guarantees critical strike chance based on target conditions.

B. Compatibility



SPID- Will allow NPCs to use Forgemaster, Forest Heart, Nightcaller, Phantasm and Steadfast. These perks have been special cased to only work if the perk owner is wearing the right mask. It CAN allow NPCs to use Soulbeast and Blackheart, but this is not recommended.C. Future Plans



1. Potential Dragon Soul alchemy? Don't hold your breath. That shiz' crazy hard to work with.
2. More artifacts besides masks with other methods to attain them. Open to ideas.



Dragon Soul Crafting Documentation (2024)
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